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Metal Gear Solid — Outdated or Eternal Classic?

by | Apr 14, 2019

Each time I complete another run of the original Metal Gear Solid, I somehow enjoy it as if it was the first time, from the beginning to the end. Having said that I tried my best to set the fan aside and deliver an objective late review of one of the greatest games ever made on a gaming console.

Produced and written by Hideo Kojima, Metal Gear Solid is an action/infiltration game released by Konami in 1998 on the Sony PlayStation.

Before we start, it’s worth mentioning that Metal Gear Solid follows the storyline of Metal Gear and Metal Gear 2: Solid Snake, respectively released in 1987 and 1990 on NES and MSX2. While you don’t need to play these two oldies before playing MGS to understand the story, you’ll appreciate its complex scenario more if you know what happened before. Besides, if MG and MG2 are good games of their time, they have aged a great deal, and the chances are that you will not want to play them nowadays.

Unless you own Metal Gear Solid: HD Collection and feel like playing the two first episodes of the Metal Gear Series, you can simply read Solid Snake’s first adventures on Wikipedia:

Let’s dive in now that you’re up to date.

⚠️ This is a spoiler-free review.


A complex and breathtaking storyline

The year is 2005. A secret military complex located on the Shadow Moses Island, Alaska, has been infiltrated by FOXHOUND, an Elite Soldiers’ unit that’s now threatening to nuke the United States if the government doesn’t give in to their demands. They want the remains of Big Boss’ body*, and 1 billion USD.

*Big Boss is Fox Hound’s former leader and was killed by Solid Snake.

To ensure their demands are met, the terrorists have taken the DARPA chief (Donald Anderson) and the president of a multinational military organization (Kenneth Baker) hostage, making it difficult for the US government to bomb the base.

To solve the situation, the US government called a retired soldier; the legendary Solid Snake. His mission is to infiltrate the base, secure the hostages, neutralize the terrorists, and ensure that their leader, Liquid Snake, doesn’t execute his threats.

If the synopsis sounds rather classic, it sets the scene for a plot that is much deeper and full of surprises. No Manichaeism here, nor boring patriotic story either. On the contrary, Hideo Kojima ensured that the frontier between good and evil doesn’t appear that clearly. The purpose was to force the player to try and see things from different perspectives. This alone made MGS stand out from the other available titles back in 1998.

At times, you’ll even find yourself feeling for the FOXHOUND members, despite all of the terrible things they’ve done before. What’s more, behind its futuristic & science-fiction identity, Metal Gear Solid also tackles topics that are still relevant today, such as the horror of warfare, child soldiers, genome modifications, and the threat of nuclear weapons.

Add surprising outcomes and charismatic characters (incl. the voice cast), and you get all the ingredients for a game that should keep any gamer in check from the opening scene to the ending screen.

This OG PlayStation game was released over 20 years ago. For obvious reasons, its graphics and gameplay mechanics whos evident signs of age, but its plot is enough to justify buying/playing it today.


Sneak or die

There’s a reason why Metal Gear Solid—and Metal Gear before that— is still perceived today as one of the fathers of infiltration games by many. Even in the ‘Normal’ difficulty mode, a direct and frontal approach will most likely lead to a game over for most players (unless if, of course, you know your way around).

While each guard is not difficult to get rid of, your life bar will lower fast if you’re not careful. The gameplay doesn’t leave much room for frontal approaches anyway. You better try to sneak around. Fortunately, Snake has a panel of movements to make this happen. He can lay flat against walls, knock on them to attract guards and create diversions, crawl and hide inside of vents or under trucks, or sneak behind guards to dispose of them quietly. All these movements are instrumental to sneak through.

That said, guards will detect Snake’s presence if they see you (obviously), hear your footsteps, or notice traces you left behind your passage in the snow or after walking in water. In addition to guards, you’ll have to deal with security cameras, mines, infrared rays, and, on occasion, poisonous gas.

All in all, staying out of sight will be challenging at times, but it will give you a lot of satisfaction if and when you succeed.


An arsenal in your pocket

Snake can count on many items and weapons to help him complete his perilous mission.

One of your most important gadgets is the Soliton Radar. Developed by Mei Ling—a member of the team here to support you via codec, a nanotech allowing you to communicate discreetly at all times and to save the game—, the Soliton Radar shows you the positions of guards and cameras, as well as their field of vision, displayed as a cone of color. Very convenient to stay out of trouble.

You’ll also get to play around with thermal goggles to locate lasers and see enemies in the dark, magnetic cards to open doors, or a gas mask to stay longer in rooms filled with toxic gas. What’s more, you’ll get to use many weapons to get yourself out of trouble, from a handgun equipped with a silencer to a top-notch guided missile launcher.


Cheeky gameplay mechanics

Hideo Kojima loves to play with gamers.

A signature we learned to love and hate. Undeniably, MGS came with tricks we’d never seen before. The use of ketchup to simulate blood and trick guards, essential information located at the back of the game’s case, etc. If you’ve never played the game, you’re in for a ride full of pleasant surprises.


A movie-like experience

Hideo Kojima says he loves the cinema industry. And, oh boy, does this translates in the Metal Gear Solid series. The first MGS contains 3 hours and 14 minutes of cut-scenes.

If movies clearly inspired the scenario, the variety in the gameplay sequences contributes to building something that we don’t see in all games, even today.

This is partly due to the incredible soundtrack of the game.


A brilliant soundtrack and a precursor voice cast.

Hideo Kojima made sure he had the right voice cast to double his game’s characters, with a special mention to David Hayter, who gives his voice to Snake. Of course, the acting performance behind iconic characters such as Master Miller, Colonel Campbell, Revolver Ocelot, Meryl, or Gray Fox also contributes to making MGS1 one of the best games ever released.

You can find the full cast here on IMDB.

The game is also coming with an epic original soundtrack. You can find it here.


Epic Boss Battles

Metal Gear Solid (and all the titles that followed) is also famous for its epic boss fights. In MGS, Snake will have to face extremely well-trained soldiers.

From left to right.


Decoy Octopus: he can copy anyone’s DNA and impersonate them. You won’t actually fight him at any point during the game, but you’ll get to interact with him.

  • Psycho Mantis: he’s a very talented — and twisted — telekinetic that you’ll fight in what is one of the most epic battles in the history of video games.
  • Revolver Ocelot: exceptional gunner, he plays a central part in the Metal Gear Solid plot.
  • Liquid Snake: Liquid is Snake’s brother. They both share Big Boss’ DNA.
  • Sniper Wolf: the only female character of the crew (#1998). She is terribly efficient with a sniper rifle.
  • Vulcan Raven: Raven is a lone wolf, also twisted in his own ways. You’ll get to fight him in different sceneries.

If you have never played Metal Gear Solid, I don’t want to risk spoiling any of the pleasure you’ll feel by discovering how epic these battles are. Special mention to the battle against Psycho Mantis.


10(ish) hours later

All the good things do come to an end, and a title as intense cannot last forever — especially with all the evident technological limitations of the PSx. Count between 10 to 12 hours to see the end of the game for the first time playing in normal mode. Very honorable considering that some games don’t deliver as well nowadays.

And if you’re up for it, you’ll need to complete the game at least twice to see both endings. I can’t really tell you more about this without spoiling you.

Now, MGS is obviously fighting against time. And some things are pretty darn annoying.


A couple of flaws, still.

Metal Gear Solid is flawed with annoying details that would send any recent game in the shadows forever.


Aged graphics

The first is quite obvious: the graphics have aged a lot and are light years away from the latest MGS5: Ground Zeroes and Phantom Pain. But that’s true for most of the early generations of 3D games (and probably why the PlayStation Classic didn’t sell as much as Nintendo’s NES and SNES Mini). But—and this might be the fan talking—past the first 5 minutes, I got used to it and focused on everything else the game had to offer.

No proper FPS view

There’s another thing that I found hard to get around playing Metal Gear Solid again. The game doesn’t let you shoot using the first-person (except when using the sniper rifle or missile launchers), which can be very frustrating at times, especially with a camera located on top of Snake, making it harder to spot enemies ahead of you.

Note that the first-person mode was later added in the Metal Gear Solid: The Twin Snakes on the Gamecube. A version of the game released in 2004, using Metal Gear Solid 2: Sons of Liberty’s mechanics.

Now, there’s also a problem with the weapons that you can use in the first-person mode. It is impossible to move while using them. This means that you won’t be able to take cover while equipped with a sniper — for example. To do that, you instead have to stop using the weapon, take cover, and equip the weapon again to keep on shooting. It’s not such a big deal, but it isn’t pleasing either. A flaw that’s partly present in MGS2 and MGS3.


Verdict: good buy, or goodbye?

It is a good buy

Metal Gear Solid sure has aged both visually and on some aspects of its gameplay. But Kojima’s production is still worth spending your money and time on, even 2 decades later. Coming with a thrilling plot, inspired cutscenes, a professional voice cast, and smooth gameplay mechanics (for the time), this first episode of the Metal Gear Solid saga is a must-have-play for all those who are lucky enough to have missed it until today.

Where can you buy Metal Gear Solid? 🤔

Unless you’re trying to get your hands on one of the rare sealed copies, you shouldn’t have to spend more than 30 bucks to acquire a physical copy of the game on PSX. You can also get it as part of the MGS Collection. But the most affordable option is to buy a digital copy from the PlayStation Store (and play from your PSP, PS Vita, or PS3) for a lot less.

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